Pool Event Rules
Team Format
Teams will consist of three playing members who have competed in at least 6 junior league matches with the same Charter Holder. The 9 game round robin format will be used in the 8-ball team events. Each player will play each player from the opposing team once. The team with the most points at the end of the match will be declared the winner.
All divisions will be of the double elimination format with the finals bracket participants starting with zero losses subject to change based on entries.
The Redemption division(s) will be single elimination format.
Tie Breaker
If there is a tie in the total points at the end of the match, proceed as follows until a winner is decided:
- Play last round again, with the same match-ups, on the scoresheet/computer.
- Each Team will begin with zero points.
- Flip for first break and alternate thereafter.
Singles Format
Race – 4 games/winners and losers (3 games/winners and losers in Youth)
The Redemption division(s) will be single elimination, subject to change based on entries.
All players must have competed in a minimum of 6 junior league matches.
The double elimination format will be used.
Substitution Rule
A team may substitute players during a match if the following criteria are met:
- The opposing team captain must be notified before the start of the round in which the substitution is being made.
- A substitute player will not be allowed to play any opposing player more than once.
- Once a player has played, he/she must keep that same position unless removed for a round and reinstated in a later round.
Determining the Break
Team: Team captains will flip a coin prior to making the line-up. The winner of the coin toss has an opportunity of being the home or visiting team. The home team will complete their line-up first each round. The teams will then break in accordance with the scoresheet.
Singles: Flip a coin to determine the first break and alternate thereafter.
Official Scoresheet
The home team’s scoresheet is the official scoresheet and will be used to settle any disputes. Both captains are responsible for the accuracy of the home scoresheet after each game.
“8” On-the-Break
If the 8-ball is pocketed on the break, the breaker may ask for a re-rack or have the 8-ball spotted and continue shooting. If the breaker scratches while pocketing the 8-ball on the break, the opposing player has the option of a re-rack or having the 8-ball spotted before beginning to shoot.
Rack Your Own Breaks
Various rack systems will NOT be allowed.
Devices Are Not Allowed for Jump Shots
Call Pocket
In call pocket, obvious balls and pockets do not have to be indicated. It is the opponent’s right to ask which ball and pocket if he/she is unsure of the shot. Banks and combinations are not considered obvious and both the object ball and the pocket must be called. When calling the shot, it is NEVER necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or the opponent. If a shooter continually refuses to inform his opponent, even when asked, the captains or tournament officials should be informed. Continuous failure to verbally call the pocket can be ruled unsportsmanlike conduct.
Calling the 8-Ball
Calling of the 8-ball must be by the disc method in the following manner:
Disc Placement:
The disc must be completely within the first two diamonds on either side of the intended pocket. A Referee will make a ruling if the position is protested.
It is not necessary to move or touch the disc if it is already at the intended pocket. If a player shoots at the 8-ball and commits a legal shot and the 8-ball is not pocketed, the game continues.
Team Roster
The “Official Team Roster” are the players listed on the Scoresheet/Computer.
Illegal Team Player
Any team determined to have listed a team member on the event scoresheet,
for any match that has begun, that is not listed on the “Official Team Roster” will be penalized as follows:
- The Team will forfeit any match in progress or any match completed before their next round begins and eliminated from any further team competition.
- The Team will forfeit any prizes.
Safeties
A safety can be played within the definition of a legal shot.
Start of Match
All matches will start at their posted time if the assigned table is available. If a player/players is absent, the match must still begin and the absent player/players will have until the end of that round to show up. If they are not there by the end of the round, the absent person/persons will lose that game 10-0. This rule is the same for all the rounds.
Played Wrong Player
In the event that wrong people have played or are playing each other, the following procedure will be followed:
- If the game is completed, that score will be forwarded to the proper place that they are scheduled to play. That score will not count until it falls into the proper place.
- If the game is not completed, the captains will get the proper people to the table and restart the game.
- If a game is played between the same opponents for a second time during the match, the score of the second time does not count as long as the scoresheet is filled out properly prior to the round beginning.
- It is both team captain’s responsibility to ensure that the proper players are playing each game before the round starts. Therefore, if one captain listed a player to play the same player a second time, the captains team who listed the wrong player will lose 10-0.
End of Match
A match is considered over when a team can no longer mathematically win.
Forfeits
Team & Singles:
Be sure to read and be aware of the forfeit procedures that are posted in the tournament room.
Scoring
If a game ends without a group of balls being legally determined, the winner receives ten points and the opponent receives zero points.
Junior league players who have played in the Adult VNEA World Championships in Las Vegas will not be eligible to compete in the event.
Championship Referees will be used and decisions will be final.